![]() The Hunter will be required to partake in every single story mission, meaning it's a smart idea to make them adaptable to any and all situations. However, your best bet is to find a balance of all three. In essence, they cover all three of our classes, allowing you to mould them into an assault, support or technical hero. They're a strong offensive attacker, have a range of useful defensive options and can support their allies using healing magic. Unlike the other heroes whose card decks have a specific focus in mind, The Hunter is a bit of a clean slate. However, for those struggling to find an effective squad, let's quickly run through each of these unofficial classes and the heroes that slot into them.īefore we dive into the other heroes, it's worth first looking at The Hunter. You may have unlocked particularly powerful decks for Nico and Scarlet Witch and want to use them both on a mission despite them filling similar roles in the team. Of course, a lot of this is down to personal preference. ![]() As such, your best tactic when building a squad is to have one assault hero, one support hero and one technical hero on hand. Unlike Firaxis' previous two strategy titles, XCOM: Enemy Unknown and XCOM 2, you're not able to upgrade the size of your squad over the course of the game, meaning you'll always be stuck with just three squad mates. ![]() For the sake of this character composition guide, we'll label each of these character classes as assault, support and technical.
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